BodySLAM™ is the world’s first 2D‑to‑3D motion capture technology

BodySLAM™ is:

  • The engine behind BodyFilter™.

  • An automated human motion capture system that takes 2D video and outputs 3D skeletonal animation data.

  • A cloud-based solution that combines computer vision (deep learning through convolutional neural networks), game technology and GPU computing.

  • A software-as-a-service (SaaS) for digital entertainment companies looking to build AR products that integrate user-generated motion capture.

A software solution that is automatic, robust and fast, it’s accessible to ordinary people: it doesn’t require special equipment – a standard smartphone will do! BodySLAM™ opens up a world of possibilities from social media filters to mobile health and wellness applications.

How does it work?

A user uploads a video from their device through a BodySLAM™-enabled app. The app then receives motion capture data for the people in the video, data which can be used for all sorts of interesting cases; for example, adding a 3D character or special effects to the video.

Use Cases

  • Entertainment

    • Social Media
    • Gaming
  • Video Analytics
    • Sports
    • Surveillance
    • Medical
  • Training
    • Sports
    • Dance
  • And more…


For information about our Denoiser SDK, have a look at our product brief.